Number of Players: 5 or more
Objective: The "Cop" must guess who the "Robber" is. The quicker the "Robber" is caught, the less the "Cop" has to drink.
Supplies: A deck of cards and alcohol of choice.
|Directions:||Take a number of cards out of a deck that is equal to the number of people playing. One of the cards has to be a King and one of the cards has to be an Ace. The other cards can be any combo of numbers people decide on. NOTE: The higher the card number, the more drinks the "Cop" may need to take.
Pass out one card to each person. Whoever receives the Ace is the "Robber". Whoever receives the King is the "Cop". Once all of the cards have been passed out, everyone stares at everyone else around the table waiting to hear the words "The deal has been made". These words will be heard once the person who has the Ace (the Robber) winks at someone. The person who has the King (the Cop) is on alert to try to see who the Robber is. They want to catch the Robber winking at someone.
Once "the deal has been made" (the person who is winked at will say this to the group), the Cop flips over their card and tries to guess who the Robber is (the person who winked). If the Cop guesses wrong, they have to drink the number of drinks that the cardholder turns over. This goes on until the Cop guesses who the Robber is.
If the Cop guesses correctly on the first try, the Robber has to drink the value of the highest card in the circle.
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